![]() The In-Game menu only works for a handful of games anyway (games with low memory). These are also the requirements for the In-Game menu. The requirements for using native mode is you need CFW with DEX kernel and your game Eboots must be converted to debug. I only recommend using native mode if you want to connect your controller wirelessly and do not have a BT adapter. Native mode allows connecting official controllers using the internal BT module and give it the features of the XPAD plugin such as remapping. Custom mode still supports official PS controllers but will need a separate usb Bluetooth adapter to connect them wirelessly. This mode is needed for Xbox controllers but is not needed for official PS controllers. Custom mode is simply my implementation of the usb controller pad driver. I will first explain the difference between custom and native modes. The main focus of this release are the additions of two different modes (custom and native), the VSH/In-Game menu, and wireless support for DualShock 4 controllers. - added disconnect/reset all ports option.- added auto game detection and attach to game proc.- added user configurable controller delay which sets response time of controller.- added user configurable settings file (xpad_settings.txt).- added game compatibility modes (fixes GTAV & RDR).- added wireless DS3/DS4 support (needs usb BT adapter).- added custom and native driver input mode.- fixed the remapping issues where the controller seemed buggy when it was enabled. ![]() Also I will be away from my main computer for the holidays and wanted to push a release before I left. I intended on adding a couple more features into this release but would have added more delay. ![]()
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